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Forest Crescent PS Digital Technology

Forest Crescent Primary has seen a structured and progressive rollout of technology supported by school policy and action plans, developed in conjunction with the teaching staff and the ICT committee, reflecting the societal change, best instructional pedagogy and relevance to the student’s learning. This rollout has been supported by planned maintenance and upgrade of hardware, network and software as deemed necessary to meet student learning needs.

Online learning has become more evident through learning programs involving mathematical and literacy software and assessment using ACER Online Literacy and Numeracy Testing. Progress has been made in the Home/School link, with Information Technologies being used to communicate student learning via email, newsletters, Microsoft PowerPoint, and multimedia presentations at school assemblies and open nights.

In 2025, the school will continue to use Digital Technology, with an emphasis on cross-curricular links. Students will develop coding skills through online learning (Years 2-6) and interact with various interactive robots (Years 1-6) in classrooms using Sphero, Dash & Dot, and Lego EV3 Mindstorm. Year 2 to Year 6 students are also involved with an online typing program to increase their typing accuracy and speed, indeed as online NAPLAN testing becomes mandatory.

Throughout 2020, as part of amalgamating digital technology into the curriculum, various teachers have been involved in developing STEM learning programs in the class that integrate concepts and skills of science, technology (both digital and construction), engineering, and maths.

The school’s website development has progressed to allow easy access to the whole school community.

Parent support in this learning area is evident by the acceptance and use of our up-to-date technologies, which include the school app, email, website and Eftpos facilities.

All K—6 classrooms (30 classes), staffrooms, and specialist staff have installed Smart Boards (through Parent’s & Citizen’s Association funding). The use of technology is increasing as staff and students become more proficient, utilising educational internet resources and staff-made resources to enhance learning.

Whilst the school has a fully functional Ethernet-based LAN permitting 2-4 PCs per classroom, plus mini-labs in block common areas, and a class-size lab in the library, the newly installed wireless access across all teaching blocks plus Administration has permitted the use of new technologies throughout the school, such as the regular refreshing of new iPads with educational apps being purchased that best support learning and collectively chosen by junior, middle and senior primary staff, in addition to sixty laptops and the use of networked TV’s in all learning areas. The school has also changed over to the SOE4 configuration for managing our computer infrastructure and devices. In 2023, the senior primary block had sixty-six new notebooks to facilitate better access to digital-based learning.

Forest Crescent Website is on Smartphone, Tablet and PC

The Forest Crescent Primary website will display intuitively on all devices.  Works on modern Android and IOS phones (iPhones & Smartphones). For any major issues, please send an email via Forest Crescent Primary’s email address.

Forest Crescent PS 2025 Targets

  • Increase uptake of Digital Technology across the schools, emphasising this technology to support and develop STEM principles.
  • Continuation of work on the website to ensure good communication between school, home and the wider community.
  • Investigation of different/enhanced interactive media.
  • Development in the use of iPad technologies.
  • Developing the Digital Technology Skills and Concepts checklist to direct staff in the learning programs required to be implemented at each year level and provide comprehensive data collection, using Kindy to Year 6 checklists, to better plan for more efficient and constructive use of Digital Technology.

Forest Crescent Primary Embraces Smart Use of Technology Through CYBERSAFETY

In the interests of our children’s online safety, regular cyberbullying tips have been included in newsletters, and cyber-incursions have been provided for middle to senior classes when available. This page features some initiatives and information that may assist in keeping children and parents aware of cyber safety. Cybersafety is the safe and responsible practice regarding the use of the Internet and all information and communication technology devices (including computers, mobile phones, digital cameras and webcams)

Cybersmart is part of the Australian Government’s cyber safety program. Cybersmart provides activities, resources, and practical advice to help young kids, teens, and parents enjoy the online world safely.

Of the 53,111 counselling contacts received by young people during 2009, a total of 2,176 (4.1%) recorded either bullying or cyberbullying as the main reason for contact. Consistent with other research findings, girls have been found to experience cyberbullying slightly more often than boys.

The online survey and data from Kids Helpline suggest that most cyberbullying occurs in late primary school and early high school. During the 2009 year, the most common age group to contact Kids Helpline regarding cyberbullying were 10/14-year-olds (50.6%), followed by 15/18-year-olds (44.2%). While many of the dynamics remain the same across the ages, cyberbullying in the primary school years usually focuses on appearances, while cyberbullying in the secondary years tends to focus on the way people act, especially if they do not fit the norm.

Over the years, with the support of the Forest Crescent P&C, our school has employed the services of Paul Litherland, an ex-police officer who hosted a Partnerships with Parents workshop about the increasingly complex and vitally important topic of cyber-safety. Paul also offered some great tips and hints to help you maintain your sanity and peace of mind that your kids are doing what is expected of them. See Surf Online Safe Website for further information. An additional reference is the Australian Government eSafety Website. Again, with P&C support, the school has employed Kirra Pendergast’s services to provide parent-only information sessions followed by in-school student information sessions.

Continuing in the same vein, another informative site is the National Safety Online Site (UK based). Below are information pages about various social media. There are more guides on the site, and they are regularly updated. Most social media sites and apps are limited to 13+ years, above the ages of most of our students, and therefore shouldn’t be accessed by our students. Providing this information is not an acknowledgement that Forest Crescent Primary endorses social media use by our students. Instead, it provides information allowing parents and children to realise social media apps and site issues.

What parents need to know about SCREEN ADDICTION

It can be challenging for parents and carers to know whether children are spending too much time on their devices. Furthermore, it’s even more of a challenge to know whether a child is addicted to the internet and social media. As technology is becoming more pervasive, children and young people are experiencing tech-related dependencies.

Online Grooming

Online Grooming is when someone befriends and builds an emotional relationship with a child and communicates with them through the internet with the intent to commit a sexual offence. This type of victimisation can take place across any platform; from social media and messaging apps to online gaming and live streaming. Often it involves young people being tricked, forced or pressured into doing something they wouldn’t normally do (coercion) and often the groomer’s goal is to meet the victim in a controlled setting to sexually or physically abuse them. In some cases, children may be abducted or have long-lasting psychological damage.

Online Bullying

What is online bullying?
Online bullying – also known as cyberbullying – is bullying that takes place ON THE INTERNET or via electronic devices and mobile phones….

12 Top Tips To Get Smart About The Devices In Your Home

Smart devices promise to make our lives easier. In many cases – they do, however these new technologies present risks too. Whether you’re using a digital assistant to record your shopping list or you’re controlling your lights through a smart system, many smart functions can be ‘hacked’ and controlled by someone outside your home. This guide will help you identify some of the ways you can stay alert and protect yourself.

9 Top Tips To Get Smart About Children’s Devices

Children are using smart devices from a much younger age than ever before. It’s why it’s essential we talk to our children about how to use them safely. There are so many positive benefits to the new technology at our disposal these days – however, there are plenty of downsides too. As a parent, it’s important you understand these risks and how you can take steps to protect your family against them.

Information for Specific Social Media

The following information is available for specific social media that children may be using. Just use the “Click Here” function to access the PDF.

What Parents Need to Know About Fortnite

‘Fortnite – Battle Royale.’ is a free to play section of the game Fortnite.’ The game sees 100 players dropped on to an island from a ‘battle bus,’ where they have to compete until one survivor remains. The last remaining player on the island wins the game.

What Parents Need to Know About Grand Theft Auto

Grand Theft Auto is an action-adventure video game series where players control criminals and wreak havoc in order to complete missions and progress through the game.

What Parents Need to Know About Instagram

Instagram is a hugely popular social networking app with over 1 billion snap-happy users worldwide. The app, which is accessible on iOS and Android devices, allows users to upload images and videos to their feed, like an online gallery.

What Parents Need to Know About Kik

Kik (or Kik Messenger) is a free messaging app used by 300 million people worldwide that lets users exchange messages, photos, videos, GIFs and webpages via a Wi-Fi connection or data plan. Kik is unusual in that your child can sign up without a phone number and then send and message other people via just their username.

What Parents Need to Know About Minecraft

Minecraft is played by millions of children around the world, who use their imagination to build three-dimensional worlds with virtual building blocks in a digital, pixelated landscape. It is classed as a ‘sandbox game,’ which means players have the freedom to build their own creations with ‘blocks’ they collect and also have the opportunity to explore other people’s creations with their characters. Players can choose from thousands of different ‘servers’ to join, which are created by other players, making every experience of Minecraft unique.

What Parents Need to Know About Twitch

Twitch is a gaming-focused live-streaming service, owned by Amazon, where you can watch others play games live and listen to commentary as they play. It has 15 million daily active users. More than three million people live broadcast video game streams and other content on Twitch, with channels dedicated to just about every popular video game imaginable – both modern and retro.

What Parents Need to Know About Twitter

Twitter is a social networking site where users can publicly post ‘tweets’ or short messages, photos, and videos. They can also share ‘tweets’ written by others to their followers. Twitter is popular with young people, as it allows them to interact with celebrities, stay up to date with news, trends and current social relevance.

What Parents Need to Know About TikTok

TikTok is a global video community where users create, share and discover ‘funny and memorable moments’ via short video clips – typically about 15 seconds long. Videos can be ‘spiced up’ with special effect filters, stickers, music and sound clips.

What Parents Need to Know About Snapchat

Snapchat is a photo-sharing app for mobile phones and tablets. The app allows users to share images, videos and chat with friends through voice call or text message. Users can share images and videos directly to specific friends, or through a ‘story’ shared with their entire friend list, which documents the previous 24 hours.

What Parents Need to Know About YouTube

YouTube is an online platform – owned by Google – where anyone can upload & watch video content. All different types of information, advice & entertainment are uploaded & billions of people tune in to watch, rate & comment on it. As a parent, it’s important you understand exactly what content your children might be seeing.

What Parents Need to Know About Roblox

According to the Roblox website, ‘Roblox is the world’s largest interactive social platform for play.’ For those of you who are unfamiliar with the game, it is a multi-player online gaming platform which allows children to play and create a variety of games in a 3D world.

What Parents Need to Know About WhatsApp

WhatsApp is one of the most popular messaging apps in
the world, with more than 1.5 billion people in more than
180 countries using it to send and receive text, photos,
videos and documents, as well as make voice and video
calls through an Internet or Wi-Fi connection.

Forest Crescent Primary Implementing Mathspace (Years 3 to 6)

Mathspace is an innovative online mathematics program for students ages 7 to 18. It has garnered widespread acclaim and is used by schools across Australia, New Zealand, the United States, Canada, the United Kingdom, Hong Kong, and India. The program’s adaptive learning model customises the educational experience for each student, ensuring that they receive the support and guidance they need based on their individual learning needs.

Furthermore, Mathspace has partnered with esteemed educator Eddie Woo to create a video hub aligning Woo’s educational content with various state curricula across Australia. This partnership exemplifies the program’s commitment to enhancing the learning experience for students. The program includes an interactive textbook with work examples, video tutorials, and video work examples.

It is worth noting that Mathspace was developed in Australia. Student data is stored on secure Australian servers, ensuring compliance with privacy regulations. The Department of Education Third Party Software Guidelines also permit using Mathspace within schools.

Several local high schools in the area, both government and non-government, have successfully integrated Mathspace into their middle and early high school mathematics programs. By introducing our students to this platform, we aim to facilitate a seamless transition into high school-level mathematics.

The flexibility and differentiation offered by the program are among the many benefits it provides for student numeracy development. Mathspace offers individual reports and data that drive teacher planning. It also provides flexibility in how it can be used in the classroom for pre-teaching, post-teaching, or student-driven learning of numerical concepts.

One of the program’s key features is its ability to adapt the presentation of educational material in response to students’ performance and responses. The program considers past performance, and Mathspace selects questions most suited to each student’s level of understanding. In addition, the program offers invaluable support in the form of hints and video tutorials, providing students with the tools they need to navigate through challenges confidently.

At a school level, the same program used by all teachers from Year 3 to Year 6 provides more individual differentiation in student learning than the static program offered by the concept of one textbook, which suits everyone. The program also provides longitudinal data on students’ numeracy progress that teachers can review as the students progress through classes and year levels.

FCPS Students Can Install Microsoft Office 365 Apps For Free

Under an agreement between the Department of Education and Microsoft, enrolled students can download and use Microsoft Office 365 Apps (using the Windows 10/11 operating system or Apple OS) on personal devices to work or study from home on up to five devices, whether they be computers, tablets, or phones.

What the software includes

Microsoft 365 Apps include the software that you use daily, such as:

  • Word
  • Excel
  • PowerPoint
  • Outlook

Other software may also be available but is subject to change.

Note: If you leave a government school, you will have a 30-day grace period to uninstall the software or purchase a licence yourself. After 30 days, you can still print and review documents but will no longer be able to edit.

How to install Microsoft Office at home

All interested parents will be provided with installation instructions. It will involve providing parents with their child’s or children’s email address, student ID and student password and then following the installation instructions.

If you are interested in this free software package and you have a child attending Forest Crescent Primary School, then please provide your child’s details in an email to me. Just click on this link  Bradley Combes (Deputy Principal)

Forest Crescent Primary Implementing Typing Tournament

All Year 2 to Year 6 students at Forest Crescent Primary continue to be enrolled in the 2025 Ed Alive web-based program Typing Tournament. By Term 1, Week 2, all students will have received their username and password from their class teachers to access both programs. (Some parents/guardians have informed the school that their child is to have no online learning account- depending on 3rd Party permissions-please see the school if you want those permissions changed). Both programs can be accessed across several digital platforms.

While students have the opportunity to use Typing Tournament at school, they are STRONGLY encouraged to use the program at home. Please DO NOT permit anyone else (siblings, parents) other than the intended user to use Typing Tournament as the program is tailored to the progressive development of the student. CLICK HERE TO ACCESS THE TYPING TOURNAMENT

Developing typing literacy skills is necessary not only to improve students’ performance in NAPLAN online but also for their future educational years in middle and secondary schools, which place an increased emphasis on keyboard fluency.

The NAPLAN 2020 Final Review mandates typing skills.

“As the NAPLAN tests are moved online, particularly the writing test with its extended response, it will be essential that students develop fluency in using keyboards and word processors, at least from Year 5, to enable them to concentrate on the substance of their writing. For Year 3, students’ handwritten responses would be more appropriate.” from NAPLAN Review Final Report August 2020, page 11.

The point that keyboarding skills are critical for students completing NAPLAN Online is firmly supported on page 84 of the NAPLAN Review Final Report 2020.

“Students in Years 5, 7, and 9 who have prior opportunities to develop typing fluency and word processing skills by regularly using a keyboard are better placed to produce sustained writing online. The explicit teaching of keyboarding skills and monitoring typing proficiency beyond Year 3 are essential in developing students’ writing skills and for equitable participation in computer-based writing assessments.”

Research validates typing boost to NAPLAN scores.

An analysis of the NAPLAN results for students using Typing Tournament against those from similar schools shows a 35% increase in the Writing Task score. Read the research findings:

Forest Crescent Primary Implementing Code.org

Code.org® is an education innovation nonprofit organisation dedicated to the vision that every student in every school has the opportunity to learn computer science as part of their core K-12 education and expand access to computer science in schools.  Code.org is the leading provider of K-12 computer science curricula. Code.org is supported by generous donors, including Microsoft, Amazon, and Google.

No matter if the student is a beginner, intermediate or advanced coder, Code.org has challenges at all levels.

Not only does Code.org teach students how to code, but it also teaches them about the impact of Computer Science in the world around us and introduces them to careers of the future. Students are also introduced to the life skills of problem-solving, critical thinking, creativity, collaboration and communication.

Students use Code.org skills when coding with Robotics sessions in middle primary, with the school’s Dash & Dot programming (incorporating loops, conditionals, etc), to senior primary, with many secondary colleges having coding units as part of their curriculum.

Forest Crescent Primary has been involved with Code.org since 2019. All students from Years 2 to 6 have been signed up for Code.org. The Year 6 classes usually code using Scratch.

By the end of Week 2, Term 1, your child should have received their login card so they can access units of work at school and at home. If your child is completing a course that is too challenging, please let their class teacher know.

If Your Child is in Year 2 or Year 3

  1. Your child will receive a login card with the URL address to type in: https://studio.code.org/sections/????? OR, type in https://studio.code.org/join
  2. Type in the 6-letter section code
  3. Choose your name
  4. Click on the correct secret picture
  5. Click on the sign-in button.

If Your Child is in Year 4, 5 or Year 6

  1. Your child will receive a login card with the URL address to type in: https://studio.code.org/sections/????? OR, type in https://studio.code.org/join
  2. Type in the 6-letter section code
  3. Choose your name
  4. Type in your two secret words
  5. Click on the sign-in button.